using UnityEngine; [AddComponentMenu("Destructible 2D/D2D Spawn On Collision")] public class D2D_SpawnOnCollision : MonoBehaviour { public float RelativeVelocityRequired = 1.0f; public GameObject Spawn; public float SpawnCooldown; private float cooldownTimer; protected virtual void OnCollisionEnter2D(Collision2D collision) { if (Spawn != null && cooldownTimer <= 0.0f && collision.relativeVelocity.magnitude >= RelativeVelocityRequired) { cooldownTimer = SpawnCooldown; var contact0 = collision.contacts[0]; Instantiate(Spawn, contact0.point, transform.rotation); } } protected virtual void Update() { cooldownTimer -= Time.deltaTime; } }