using UnityEngine; [AddComponentMenu("Destructible 2D/D2D Mothership Thruster")] public class D2D_MothershipThruster : MonoBehaviour { public ParticleSystem Particles; public D2D_MothershipCore Core; protected virtual void Update() { // Core not connected? if (Particles != null && Core == null) { Particles.enableEmission = false; } } }