using UnityEngine; [AddComponentMenu("Destructible 2D/D2D Top Down Thruster")] public class D2D_TopDownThruster : MonoBehaviour { public Rigidbody2D body; public float Throttle; public float MoveSpeed = 50.0f; public float TurnSpeed = 5.0f; protected virtual void FixedUpdate() { transform.localScale = new Vector3(Throttle, Throttle, Throttle); if (body != null) { body.velocity += Throttle * MoveSpeed * Time.fixedDeltaTime * (Vector2)transform.up; body.angularVelocity += Throttle * TurnSpeed * Time.fixedDeltaTime; } } }