using UnityEngine; [AddComponentMenu("Destructible 2D/D2D Explosion Stamp")] public class D2D_ExplosionStamp : MonoBehaviour { public LayerMask Layers = -1; public Texture2D StampTex; public float Hardness = 1.0f; public Vector2 Size = Vector2.one; public float AngleOffset; public float AngleRandomness; public bool HasExploded; protected virtual void Update() { if (HasExploded == false) { HasExploded = true; Explode(); } } public void Explode() { var angle = transform.rotation.eulerAngles.z + AngleOffset + Random.Range(-0.5f, 0.5f) * AngleRandomness; D2D_Destructible.StampAll(transform.position, Size, angle, StampTex, Hardness, Layers); } }