2017-04-12 01:23:07 +09:00

18 lines
332 B
C#

using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Destructible 2D/D2D Follow")]
public class D2D_Follow : MonoBehaviour
{
public Transform Target;
public Vector3 Offset;
protected virtual void Update()
{
if (Target != null)
{
D2D_Helper.SetPosition(transform, Target.transform.position + Offset);
}
}
}