17 lines
300 B
C#
17 lines
300 B
C#
using UnityEngine;
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[AddComponentMenu("Destructible 2D/D2D Destroy After Time")]
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public class D2D_DestroyAfterTime_obi : MonoBehaviour
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{
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public float Seconds = 10.0f;
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protected virtual void Update()
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{
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Seconds -= Time.deltaTime;
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if (Seconds <= 0.0f)
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{
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Destroy(gameObject);
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}
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}
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} |