2017-04-12 01:23:07 +09:00

19 lines
556 B
C#

using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Click To Spawn")]
public class D2D_ClickToSpawn : MonoBehaviour
{
public GameObject Prefab;
protected virtual void Update()
{
if (Input.GetMouseButtonDown(0) == true && Prefab != null && Camera.main != null)
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
var distance = D2D_Helper.Divide(ray.origin.z, ray.direction.z);
var point = ray.origin - ray.direction * distance;
D2D_Helper.CloneGameObject(Prefab, null).transform.position = point;
}
}
}