2017-04-12 01:23:07 +09:00

27 lines
672 B
C#

using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Click To Stamp")]
public class D2D_ClickToStamp : MonoBehaviour
{
public LayerMask Layers = -1;
public Texture2D StampTex;
public Vector2 Size = Vector2.one;
public float Angle;
public float Hardness = 1.0f;
protected virtual void Update()
{
if (Input.GetMouseButtonDown(0) == true && Camera.main != null)
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
var distance = D2D_Helper.Divide(ray.origin.z, ray.direction.z);
var point = ray.origin - ray.direction * distance;
D2D_Destructible.StampAll(point, Size, Angle, StampTex, Hardness, Layers);
}
}
}