2017-04-12 01:23:07 +09:00

52 lines
800 B
C#

using UnityEngine;
public abstract class D2D_Collider : MonoBehaviour
{
public bool IsTrigger;
public PhysicsMaterial2D Material;
private bool dirty;
public void MarkAsDirty()
{
#if UNITY_EDITOR
D2D_Helper.SetDirty(this);
#endif
dirty = true;
}
public abstract void UpdateColliderSettings();
protected abstract void SetHideFlags(HideFlags hideFlags);
protected abstract void RebuildAll();
protected virtual void Update()
{
if (dirty == true)
{
dirty = false;
RebuildAll();
}
}
#if UNITY_EDITOR
public void SetHideFlags(bool hide)
{
var hideFlags = HideFlags.NotEditable;
if (hide == true)
{
hideFlags |= HideFlags.HideInInspector;
}
SetHideFlags(hideFlags);
}
#else
public void SetHideFlags(bool hide)
{
}
#endif
}