2017-04-12 01:23:07 +09:00

17 lines
336 B
C#

using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Top Down Wheel")]
public class D2D_TopDownWheel : MonoBehaviour
{
public Rigidbody2D body;
public float SurfaceSpeed;
protected virtual void FixedUpdate()
{
if (body != null)
{
body.AddForceAtPosition(transform.up * SurfaceSpeed, transform.position);
}
}
}