// ConnectSocket.cpp : ±¸Çö ÆÄÀÏÀÔ´Ï´Ù. // #include "stdafx.h" #include "ConnectSocket.h" // CConnectSocket CConnectSocket::CConnectSocket() { ServerConnectState = NULL; } CConnectSocket::~CConnectSocket() { } // CConnectSocket ¸â¹ö ÇÔ¼ö void CConnectSocket::OnClose(int nErrorCode) { // TODO: ¿©±â¿¡ Ư¼öÈ­µÈ Äڵ带 Ãß°¡ ¹×/¶Ç´Â ±âº» Ŭ·¡½º¸¦ È£ÃâÇÕ´Ï´Ù. ShutDown(); Close(); ServerConnectState = FALSE; CSocket::OnClose(nErrorCode); AfxMessageBox(_T("ERROR: Disconnected from server!")); //::PostQuitMessage(0); } void CConnectSocket::OnReceive(int nErrorCode) { // TODO: ¿©±â¿¡ Ư¼öÈ­µÈ Äڵ带 Ãß°¡ ¹×/¶Ç´Â ±âº» Ŭ·¡½º¸¦ È£ÃâÇÕ´Ï´Ù. CSocket::OnReceive(nErrorCode); }